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Old Jan 18, 2008, 09:56 PM // 21:56   #41
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Quote:
Originally Posted by Washi
Reading comprehension ftw? Hexes used by mobs are bad thats why you wouldnt need veil.

And I will not even start with the big headed guy with an unreadable name who just had to throw a random insult cause he's so pro.
More like communication skills needed ftw. "Hexes are bad in PvE" means exactly that, if it was implied that hexes cast by mobs are bad, then it should have been stated.

Regardless, how is it less problematic getting hit by hexes from mobs? Especially in HM where the duration is often senselessly long.
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Old Jan 18, 2008, 10:27 PM // 22:27   #42
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Quote:
Originally Posted by Feurin Longcastle
More like communication skills needed ftw. "Hexes are bad in PvE" means exactly that, if it was implied that hexes cast by mobs are bad, then it should have been stated.

Regardless, how is it less problematic getting hit by hexes from mobs? Especially in HM where the duration is often senselessly long.
try reading the WHOLE post.

or do you see ranger mobs in PvE using Holy Veil cause humans own with hexes? quite obviously not.

using your brain is so hard it seems
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Old Jan 18, 2008, 11:02 PM // 23:02   #43
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What are Rangers doing in RA and TA being touchers os Sin Rangers?
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Old Jan 18, 2008, 11:45 PM // 23:45   #44
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Quote:
Originally Posted by Mokone
try reading the WHOLE post.

or do you see ranger mobs in PvE using Holy Veil cause humans own with hexes? quite obviously not.

using your brain is so hard it seems
Cause mobs historically have had the best builds. Of course.

Hindsight doesn't excuse poor communication.
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Old Jan 19, 2008, 12:17 AM // 00:17   #45
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Quote:
Originally Posted by Age
What are Rangers doing in RA and TA being touchers os Sin Rangers?
In the wikis and forums, touch rangers get mentioned a lot..so even tho they arent really in vouge right now, that may be an explaination for that, as well as trappers in RA....*shakes head*, the game even encourages that "myth" of a good PvP build by having a trap team in the Zaishen area.(A trap team that has apparently never heard the phrase "this skill is easily interruptable" from the looks of things)

As far as A/R or R/A combos, maybe Rangers want to experiment with a class that always seems to dodge the nerf bat unlike ranger itself....the only other idea I could offer is if you arent going to invest heavily in other attributes to get healing, Shadow Refuge is actually a great cheap heal- gives a ranger about the same benefit as Troll Unguent with less cast time and a little less attribute points. (or could also be that shadow stepping may be better in some ways than always relying on Nat stride or other stance blocks for defense and speed boost.)

I know R/A or R/N were sub-classes I tried early on with my character, there are some synergies there....just hard for them to be better than having /Mo for a secondary.

Last edited by pygar; Jan 19, 2008 at 12:29 AM // 00:29..
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Old Jan 19, 2008, 12:22 AM // 00:22   #46
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Quote:
Originally Posted by Age
What are Rangers doing in RA and TA being touchers os Sin Rangers?
Good rangers are doing neither.
Bow interrupts are even stronger in a 4v4 setting, as there's fewer skills that need to be stopped.
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Old Jan 19, 2008, 12:26 AM // 00:26   #47
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Also for the still raging Holy Veil vs. Hexes argument....any one hex by itself seems to be easy enough to just ride out- it's when you have 2 or 3 (or more) that things get scary.....Holy Veil seems to me to be the best skill for a ranger to grab when confronted by that eventuality.
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Old Jan 19, 2008, 01:16 AM // 01:16   #48
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Quote:
Originally Posted by Stormlord Alex
Good rangers are doing neither.
Bow interrupts are even stronger in a 4v4 setting, as there's fewer skills that need to be stopped.
D-shotting a rez sig is so satisfying.
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Old Jan 19, 2008, 02:49 AM // 02:49   #49
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I just had a magebane ranger sit on my face in TA. It's still fine.
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Old Jan 19, 2008, 08:31 AM // 08:31   #50
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Quote:
Originally Posted by Age
What are Rangers doing in RA and TA being touchers os Sin Rangers?
pretty sure when i get bored of being a pro ranger <_<
i run toucher and get my 3 glads just as fast... monk or no monk too yeye
just be a smart toucher and dont spam when there is diversion/ranger there
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Old Jan 19, 2008, 11:30 AM // 11:30   #51
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Quote:
Originally Posted by pygar
As far as A/R or R/A combos, maybe Rangers want to experiment with a class that always seems to dodge the nerf bat unlike ranger itself....
And I thought it was quite the opposite. Sins get nerfed every time (Horns of the Ox, Black Lotus Strike, Deadly Paradox, etc) and what happened to ranger? Magebane? I wouldnt even notice if they didnt tell me (maybe cause I don't maintain enchants ).

Quote:
Originally Posted by Feurin Longcastle
Hindsight doesn't excuse poor communication.
No dude, you just pull something out of context, you need to read and understand, that is where you fail.

Last edited by Washi; Jan 19, 2008 at 11:33 AM // 11:33..
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Old Jan 19, 2008, 12:42 PM // 12:42   #52
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Magebane is still a great skill, 1 of the best the Ranger has...
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Old Feb 01, 2008, 09:23 AM // 09:23   #53
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Quote:
Originally Posted by Age
I really don't feel all that bad for it now as I feel what it was doing to Monks.
lol. exactly wat WAS it doing to monks? i'd love to meet the guy who can consistently interrupt 1 second and 1/2 second monk casts.
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Old Feb 01, 2008, 09:37 AM // 09:37   #54
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Still running magebane in the arena's. Very strong, disrupting some stuff and when someone dies just tab + interupt through the res sigs >.<
As for the increased energy cost: didn't notice it tbh. I just don't spam it like I did two months ago (using it as normal attacks for applying poison etc) and I never had any energy problems.
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Old Feb 06, 2008, 11:50 PM // 23:50   #55
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magebane is a terrible skill imo, why waste an elite on it. It has the same efficiency as distract shot as it has half the recharge time yet half the disabling effect. Imo i would just use
t stick to
Prepared shot
SA
PA
Distracting shot
Concussion shot
Read the Wind

at 14 exp and 15 marksmanship and with the use of a zealous bow, it deals about 2-4xs more dmg than a magebane shot build. It is more energy friendly despite the concussion shot, and it also has a powerful 3 shot spike every 4 seconds. Coupled with concussion shot, PA + SA will act as ur new interupt skills and ur new dmg skills (only against spells though). u will in the end, be able to interupt almost any spell off a dazed person (asides those 1/4 and maybe 1/2second spells)
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Old Feb 06, 2008, 11:51 PM // 23:51   #56
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Quote:
Originally Posted by Mr Pvper
magebane is a terrible skill imo, why waste an elite on it. It has the same efficiency as distract shot as it has half the recharge time yet half the disabling effect. ....
at 14 exp and 15 marksmanship and with the use of a zealous bow, it deals about 2-4xs more dmg than a magebane shot build. It is more energy friendly despite the concussion shot,
Magebane builds are about interrupts. Not damage.
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Old Feb 06, 2008, 11:53 PM // 23:53   #57
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Quote:
Originally Posted by Mr Pvper
magebane is a terrible skill imo, why waste an elite on it. It has the same efficiency as distract shot as it has half the recharge time yet half the disabling effect. Imo i would just use
t stick to
Prepared shot
SA
PA
Distracting shot
Concussion shot
Read the Wind

at 14 exp and 15 marksmanship and with the use of a zealous bow, it deals about 2-4xs more dmg than a magebane shot build. It is more energy friendly despite the concussion shot, and it also has a powerful 3 shot spike every 4 seconds. Coupled with concussion shot, PA + SA will act as ur new interupt skills and ur new dmg skills (only against spells though). u will in the end, be able to interupt almost any spell off a dazed person (asides those 1/4 and maybe 1/2second spells)
Your build is pretty bad. Prepared shot isn't that great, your dazed has no cover and will most likely removed, and read the wind sucks. I really don't know how you can say an unblockable attack that can disable a skill for 10 seconds on a 5 second recharge is bad.

Also, as Phantom said, magebane builds are about interruption, not damage. Come to think of it, most ranger builds aren't about damage
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Old Feb 07, 2008, 08:30 AM // 08:30   #58
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Ranger gets buffed at all updates.. Troll ung duration is 13 now for example.. This time sins were lucky not to get nerfed.. That was to Pygar..

as for mage bane shot.. 5 recharge+unblockable+disable skill for 10 seconds= Doom.

It's still awesome. Trust me.
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Old Feb 07, 2008, 04:47 PM // 16:47   #59
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Quote:
Originally Posted by Mr Pvper
magebane is a terrible skill imo, why waste an elite on it. It has the same efficiency as distract shot as it has half the recharge time yet half the disabling effect. Imo i would just use
t stick to
Prepared shot
SA
PA
Distracting shot
Concussion shot
Read the Wind

at 14 exp and 15 marksmanship and with the use of a zealous bow, it deals about 2-4xs more dmg than a magebane shot build. It is more energy friendly despite the concussion shot, and it also has a powerful 3 shot spike every 4 seconds. Coupled with concussion shot, PA + SA will act as ur new interupt skills and ur new dmg skills (only against spells though). u will in the end, be able to interupt almost any spell off a dazed person (asides those 1/4 and maybe 1/2second spells)
You're bad.
Ranger's are more interrupt/pressure than damage.
And Conc Shot/PA/SA/D-Shot are not unblockable.
Regardless - D-Shot and Savage Shot are still extremely powerful interrupts, but Magebane is an unblockable interrupt, which makes it more powerful. Not to mention that sexy disability side-effect.
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Old Feb 07, 2008, 04:52 PM // 16:52   #60
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Quote:
Originally Posted by Mr Pvper
magebane is a terrible skill imo, why waste an elite on it. It has the same efficiency as distract shot as it has half the recharge time yet half the disabling effect. Imo i would just use
<snip terrible build here>

<snip validation of build here>
You don't understand the purpose of the Ranger class. They aren't damage, they're what you call "utility". Sometimes that utility includes damage, but they aren't built for damage as their primary role barring rspike. Magebane and savage or dshot can basically shut down a target indefinitely, which can be an extremely valuable tool depending on how it's used.
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